In the Monster Configuration tab you can scale the monster health/speed/damage. If you insert a new monster (from a NEW package) be sure to restart the server before playing - otherwise the monster will be INVISIBLE when spawning! Insert your monster in some squad (or create a new squad) then have fun. Today the mutator is shipped with default squads.īTW, don't use any mutator to add monsters, instead you must use the Squads WebAdmin frame shown above. There is no need to use any mutator to add monsters.Īll monsters squads can be configured via WebAdmin. Using this mutator you have TOTAL CONTROL of the monsters squads. Killing Floor Boss Time Mutator - YouTubeĪdditional configurations are available in the WebAdmin interface under KFBossSquad group. Notice the pipebomb stockpilling - the first FP survived 8 pipes In the video I have configured 8 fleshpounds with 15x health and 10% less speed. You can set any specimen as boss (for instance: a crawler with 100x health eheheh). The boss is spawned when the wave ends (before trader time). Killing Floor Bonus Stage Mutator - YouTube The bonus stage is started when the wave ends (before trader time), the server sets godmode and 500hp (to increase player speed) for all players. For instance, you can add Shiver in monster tab then insert this monster in some squad at any wave. Add New Monsters: additional monsters can be added via Monster Configuration tab and then configured to appear in any Wave. super fast crawlers, stronger FPs to fight in the Boss Time etc) Monster Aliases: create specimen variations (e.g. Configurable Monsters: change health/speed/damage/etc (screenshot here) Multiple Bosses in the Final Wave: you can add multiple Bosses in the end game, like Normal Patriarch, Hard Patriarch then CyberDemon Configurable Monster Squads: main monster squads, special squads, end boss and etc - total control of the KF spawn system, everything via WEBADMIN (screenshot here)
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